Monday, 5 October 2026

REAPER REPO (module)


 

Adapted directly from CY BORG's free scenario: Adventure by Christian Sahlén; Art and graphic design by Johan Nohr; Editing by Walton Wood.

For Motbership lE.

Here, roughly integrated into Prospero's Dream space station from Tuesday Knight Games' A Pound of Flesh. It would be easy to adapt this for many Dream areas or totally different settlements.

 

Wardens! Not enough cyberpunk in your Mothership? Fear not! Here's a very cyberpunk module. Thanks to CY_BORG creators.


The Job

The Babushka (from the Chop Shop) hires the PCs to steal back a deathmatch VIP’s new plasteel legs. The design was stolen from The Babushka in a break-in 2 weeks back. The offer is 50kcr and 1 cybermod up to 50k value. The legs have to be delivered within 24h. Any damages will result in a pay deduction.

 

The Target

Veteran deathmatch fighter “Steel Jackhammer” recently made the prime-time feeds after his legs were ripped off fighting a horrific thing that emerged from The Veins. He’s now supposed to be resting in his Uptown penthouse after getting state-of-the-art replacements from his The Seraphim Institute sponsor. Find it, find him and the legs, and bring the legs back.

Figuring out this and where he lives is just a Net search away, and a deeper dive (Rimwise, Computers/Hacking, etc.) comes up with an uncut video where a reporter is shown around the flat, giving away its basic layout. Instead of resting, he’s two days deep into a party, during which he slowly moves between (D5): 1: the Master bedroom; 2: the Balcony; 3: the Dining room; 4: the Holo space; 5: the Spa; unless some event or happening calls his attention elsewhere.

 

Steel Jackhammer

C60 I35 Jackhammer Punch 2D10+2 Blunt; on 20+ DMG can attack again vs. any Adjacent target. AP 6 (cyberskin including legs) W3 H20. Typical big dumb, rude bully.

Cyberware: Cyberlegs (leap 30m; Kick 6 DMG Blunt); Spinal rig; Jackhammer Fist; Cyberskin; Scapegoat System (For every 10 DMG user takes, Scapegoat System gains 1 Charge. Charges can be released via touch for 2d10 DMG. Holds 3 charges.).

Carries keys (see below) and 1 Stimpak.

To steal his legs he has to be incapacitated somehow and Intellect:Cybernetics check is required for removing them without causing him 1 Wound (Gore/Explosive). The actions of anyone who notices this is entirely up to how the PCs have acted towards those people during the party, or randomly decided.


D10 VIPs

1. Zenith Poe: C30 I45 Silenced Heavy Pistol (handcannon) 1d10+3 Gunshot; W3 H12 Android (they/them) writer for KILL!KILL!KILL!, a popular deathmatch fan vid-feed. Publishes short, intimate interviews with athletes, often the results of manipulation and guile. Also an amateur horror write, fan of Edgar Alan Poe.

Cyberware: Handcannon; Loudmouth; OGRE; Tattletale; Terminal Jack

Mutation: left arm with handcannon consumed by mod. Misshapen metal mass.

 

2. Ikhon: C50 I55 Stun Baton 1d5+Body save vs. 1 round stun; OR Nano-Death grip: A large black hand of a nanite-cloud emitted from a vent in her chest grabs at the target. Test Speed or be crushed for d5 DMG per round no armour (Blunt); Heavy robes AP2; W2 H14. A Nano-using athlete performing with a mysterious and gloomy warlock persona, but she is mostly a cheerful and friendly character, at least as long as there are drugs available. Keeps 2 Stimpaks handy. 50% chance she is stoned out of her mind on the latest drugs and at [-].

Cyberware: Nanite-vent; Twitch Booster (When activated, the user gains [+] on Speed Checks for 3 rounds and takes 1 DMG as their nerve endings burn.).

 

3. Thugger Minos: C40 I45 Boarding Axe 2d10 Gore/Massive[+] OR Electro-taurs: If given space, Thugger Minos can charge at an opponent—electrified horns first—dealing 3D10 DMG (Blunt) and throwing the victim to the ground if they fail a Body save. Hardened skin AP 3; W3 H17 Cyberspine: Incredibly fast, attacks twice each round. Thugger Minos is a cocky asshole, never missing a chance to mention that few athletes can match a 11-month-long win streak. Day job as a Teamsters Union dockworker doing heavy labour.

Cyberware: Cyberspine; Electro-taurs; Hardened skin.

 

4. Raze: C30 I45 Pulse rifle 3D10 (Gunshot); Filament knife-injector 1D5+1 AA (Bleeding): Auto-injects a dose of nano-chems that (Body save to avoid) floods victim’s vision with advertisements; makes most actions at [-]; W3 H15 Greedy hacker (freelancer) with a deathmatch gambling problem, mainly here to gather gossip that can be used as input into her result-prediction model.

Cyberware: Holoprojector; OGRE; God Mode; Vox Box (mimic voices).

Mutation: Fingers lengthen. Fingernails turn into circuit boards.

 

5. Ric Exxo: C50 I50 Exoloader bash 1 Wound (Blunt); AP 7 Standard Battle Dress; W3 H12 They pilot an exoloader when fighting, and without it, is hardly recognized. This perfectly suits their plan to poison Thugger Minos (because of mixed jealousy and disdain) before their upcoming fight, using a nasty xeno-poison (Body save [-] in 1d5 rounds or 4D10 DMG).

Cyberware: none (disgusted by it)

 

6. Master Crimson: C30 I45 Nanoblade 2D10 (Bleeding) OR Finger-Injectors D10+1 (Bleeding) + Agonising venom (1 round: Body Save or 2D10 DMG); W2 H17 He is a member of Arvtagarna, a small breakout group from the Chop Shop that seeks domination of the Dream’s cyberware industry. A C-list veteran, bored of the entire circus.

Cyberware: Right forearm Nanoblade; Finger-Injectors (left hand’s fingernails); Espernetic Feedback Loop: Psionic attack that overloads targeted electronics (including androids, cybernetics, etc.). Make a Sanity Save [+]. If successful deal DMG equal to the amount rolled. On failure take 1 DMG and gain 1 Stress as per usual; Panic Button (When triggered (on purpose or upon death) violently detonates hidden explosives. Everyone within Close Range must make a Body Save or take 3d10 DMG. If knocked unconscious there is a 5% chance this will trigger automatically.).

 

7. Goliathess: C50 I30 Stonefists 2D10 (Blunt) -- can be fired at a Close target up to 10m away and they are instantly pulled back in again unless they make a Speed check. Berserker circuit: Goes berserk at 1 Wound, attacking twice each round; W2 H20. Up-and-coming athlete; hot-headed (literally!). She is in it for the drama and storylines surrounding the matches rather than the fights, and doesn’t mind engineering some drama just for the views.

Cyberware: Stonefists; Berserker circuit; Spinal Rig; Revenant Protocol (If triggered within 2 rounds of death, allows the user to continue fighting for 2d10 rounds after death. If there are no remaining enemies, user must roll randomly for targets.).

 

8. Jade Boomslang: C30 I45 Cyberfangs 2D10 (Bleeding) +venom (Body save in 2 rounds or fall asleep); AP5 cyberscales; W3 H18 New android talent sponsored by the Vivid Vipers street gang, trying to make a name for himself and not give away that the tattooed reptile scales covering his body are actually a Nanite infestation. Desperately wants to make friends with anyone, really. but their frightening appearance makes that difficult.

Cyberware: Cloakskin [-]; Cyberfangs; Cyberscales; Detoxifiers (Microfibers in fangs give [+] on save to resist poison; 5% chance/use of breakdown).

 

[needs pic]

9. Nikita Alexeyevich Grigorov: C50 I50 Handcannon (Combat Shotgun 4D10 (Gunshot)); AP 7 standard battle dress; W3 H16 Novo-sponsored fighter (gender-fluid), well-backed and crowd favourite because they’re deadly and love to showboat for entertainment, but sometimes are overconfident.

Cyberware: Handcannon; Huntershot (Holds 1 dart which can be fired on command, upon death or unconsciousness. 2d10 DMG); Spider optics (360 deg. view; [+] on checks to spot threats).

Mutation: Mouth splits into impossibly wide smile. Metal throat.

 

[needs pic]

10. Tera Quulan: C50 I50 Vibechete 3D10 AA (Gore/Massive + Bleeding; AP 5 bulletproof vest; W3 H12 Creepy newcomer who is struggling with getting any fame because they are so strange and socially awkward. Secret Hunglung informer. Also works as hired killer, with some business from Solarians that need dirty work done.

            Cyberware: Medusa hair (prehensile cranial tentacles that can extend up to 3m with agility of a hand); OGRE with integrated night vision.

Mutation: Neck vents grow and emit periodic exhaust fumes.

 

Option: Place an important NPC from APoF, or another module, or your campaign, or a new one of note. They may be here to party, or have a secondary motive.


Random Events

Roll every hour in game or IRL, whichever comes first. Each event will only happen once; pick an available event if you roll the same number twice.

1: D5+1 rival dealers storm in, a violent fight ensues. Unless someone interferes, the fight is soon over, the bodies dragged out and the winner happily sets up shop in the hallway. (use droog stats below but no armour)

2: The cats break loose. They attack anyone who panics. Someone will.

3: One of the VIPs invites their fans. Hundreds of holoprojected heads screaming with excitement until someone manages to mute them. They follow anyone famous- looking around, silently watching.

4: A fight breaks out between two VIPs. If no one else interferes, Steel Jackhammer does, taking the side of a non-athlete first, the weaker fighter second.

5: Someone is locked inside the sensory deprivation chamber. This can go unnoticed for hours.

6: Four Novo punks with flying drone suits land on the Balcony, here to kidnap Master Crimson, but aren’t paid well enough to risk death.

Drone-suit Novo droogs: C35 I30 SMG 2D10 (Gunshot) OR Spiked truncheon 1D10+1 (Blunt [+] or Bleeding [+])); AP 3 drone-suit; W2 H15



The Party

All sorts of deathmatch athletes and VIP wannabes trying to get some of the host’s fame to rub off on them. The party will not end for several more days. Guests and deliveries of all sorts come and go at all hours.

 

Getting Inside

Two brutish looking but lazy guards check everyone entering for heavy weapons and everyone exiting for excesses of drugs. Any reasonable excuse/lie will get the PCs inside as long as they leave heavy weapons, explosives etc. behind. If they look like they can party with a bunch of deathmatch C-listers, they are let in. Otherwise, they are asked to leave twice.

Two Guards, Sark and Marid: C50 I50 Combat Shotgun 4D10 (Gunshot) OR Boarding Axe 2d10 Gore/Massive[+]; Flak jacket AP6 W3 H19

Cyberware: OGRE with integrated infrared sensors; Revenant Protocol (If triggered within 2 rounds of death, allows the user to continue fighting for 2d10 rounds after death. If there are no remaining enemies, user must roll randomly for targets.).

 

Guests

Most guests are ordinary people— friends, fans and associates. Improvise or use NPC tables to flesh them out. The majority are only present as holo-avatars, and those present in the flesh will avoid violence. The same is not true for the VIPs.

 

Party People

Upon entering a room for the first time, or after ~10 minutes have passed, roll a D5+1 and a D10:

D5+1 the number of unnamed guests present.

D10 the VIPs present. If appropriate, roll more than one D10 for VIPs.

 

BALCONY

All supposedly bulletproof glass. A view to die for. No holo projectors, so flesh guests use it for more intimate conversations. When firing a gun, roll D5 on a failed Combat roll. On a 1, a large section of the floor breaks. Don’t fall. Fall = 1d10 DMG no armour

 

GUEST ROOM

Rarely used. Closet full of boxes with random, never used stuff. Pots and pans, old books and a tuxedo. A glass vial with four doses of Cocaine 2 in a drawer.

 

MASTER BEDROOM

Soundproof, smells of incense and cleaning detergent. A small wall safe; unlocked and left wide open. An otherwise-empty backpack in the closet contains six doses of White Ichor.

 

GYM

Weights (the latest fad) and a robot sparring partner set to the highest difficulty. Attacks anyone entering the ring. Stops attack on retreating or incapacitated foe.

Sparring Robot Janis: C50 I50 2 fists/round at 2D20 Blunt [-] ; AP 7 Hardened armour; W3 H20; 2-headed mechanical terror with no capacity for human-like feelings. Pure, simple programming.

 

HALLWAY

Guests and deliveries coming and going. As soon as one dealer leaves, another one shows up.

 

SENSORY DEPRIVATION CHAMBER

Black and padded. Water coffin. A button outside the door locks it, enables noise reduction and turns off the lights. No holoprojectors, so everyone here are flesh guests curious to see what a personal SDC feels like.

 

SPA

Steamy from the hot-tub pool and sauna. Most guests are unarmed, naked and a bit drowsy.

 

KITCHEN

Never used for actual food cooking. Full of AI-coordinated appliances longing for attention. A fridge stocked with drinks (mainly various beers, canned Bloody Marys and Ambrosia (Midori. Blue curacao. Lime juice.) and a freezer with 10 doses of Stimspice: Grants the ability to read target’s mind for 1d10 minutes. Gain 1d5 Stress. 500cr/dose.

 

HOLO SPACE

Set up for multi-person holo entertainment. Canned and pre-mixed gin and tonics on counter and on a table. Spooky “cyber-lich” painting on the wall. The artist actually witnessed it in The Choke and was driven mad. It shows.

 

STEALING DATA

Behind the Cyber-Lich painting is a scan/EMP-shielded safe with a mechanical lock (Steel Jackhammer has only keys; [-] to pick). Inside, a data chip with evidence of match fixing by his sponsor. It can be sold to a competitor’s media, or to a PR-agent from either company for up to 20kcr. Publishing this will end Steel Jackhammer’s career/life if it hasn’t ended already. 

 

DINING ROOM

Half the room is barred off as a cage for 2 synth-tigers. One with multi-colored stripes in its fur and the other being dark violet with black stripes.

Cage with heavy lock; guards and Steel Jackhammer have key (which also can be picked):

Synth-tigers (2)-- Stripe & Shade: C55 I40 Bite 3D10 Gore/Massive (Bleeding); Claws 2D10 (Bleeding) and hold (Strength check to free); combination of any 2 attacks/round; AP 4 reinforced skin; W3 H25

A buffet is set up on the dining table: Beetroot burgers, fresh Solarian corn-on-the-cob, Meat Spigot hot dogs and plenty more.


Aftermath

Upon delivery, the PCs are rewarded by The Babushka according to the agreement. If Steel Jackhammer survived, his next match will be a big deal as his opponent Giga-Gargoyle wins by strangling Steel Jackhammer with the stolen legs he now wears. If the PCs were not careful and took measures to remain anonymous while at the party, the feeds will have pictures of them labeled as the “alleged reapers responsible”.

 

 


 

GM MAP:

 


 

PC MAP:   (the link here has an unlabelled version)

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