Wardens! Are xenomice troubling your PCs in Mothership RPG, is there a lack of sufficient cuteness, or do you need to add the horror of cat-allergies to your game? Fear not! In my continuing series of posts on niche topics in Mothership, which have included vents and vampires so far, I present a compendium of CATS. Also because I am a cat-crazy guy, with four moggies of my own that dominate my life when they can. A cat-cafe is not enough for my Mothership. And it’s nearly Halloween, a celebration of void-cats!

My sweet void,
Paco.
Cats and sci-fi have a special history that, for Mothership,
originate from the feline touchstone in the Alien films: the much-beloved
Jonesy (or Jones, if you must...). #15 in best movie cats of all
time? I’d rank him higher than Goose or Orion!

Should we blame Jonesy for letting Blake die in Alien?
No! As if Jonesy could have done anything. He’s a friggin’ cat! Although we may
blame the poor ginger kitty for luring Blake to his demise in the vents, Blake
didn’t listen to always-right-Ripley so he deserved it.

Jonesy gets his
respect.
But Jonesy is a badass. He survives two adventures along
with Ripley until he gets brutally, dismissively edited out of Alien 3 –
replaced by damned dogs! Yet the
dogs lack novels told from their perspective, as per here and here.
So there.
Admittedly, the abandoned
dog-alien design here is hilarious. Just think what we could have had!
Jonesy is
our ar-cat-type for pets in Mothership. But how so?

Our heroine and
hero.
First, I give brief summaries of how cats have appeared in
published Mothership scenarios. I only deal with named cats noted as NPCs or as
otherwise at least slightly significant characters/features; not random encounters
or side notes or NPC ‘equipment’. I certainly include cases of cats as monsters
if they are domestic cat-like; not lions or such (of which I don’t see any,
anyway). Second, I answer: how can those cat-cameos cause creative, cromulent cases for
concatenating cats into our cat-paigns?
SPOILERS AHEAD!
“A cat is a puzzle
for which there is no solution.” ― Hazel
Nicholson, British globe-trotting author
1. Immediately
your mind should jump to the classic Mothership cat appearance: the rite-of-passage
scenario The Horror on Ypsilon-14 – Prince
the cat! He is ideally positioned to play the role of Jonesy, and importantly
is able to see the invisible monster.
2. In
the big, monsterific alien planet hex-crawl Primeval – In one building there is an old orange tabby, Compton
Pauncefoot.
3. In
the epic time-travel mindfuck, Time After Time – Brief note of Ananke the cat, “experimental
encounter” and cat-bowl-user.
4. Claws Out –
5. The
indispensable Hull Breach Volume 1 anthology has two notable cats: First, in WNDRLND, “The
Cat” – An alien Cheshire-cat-like illusory
thing that is a threat; it "fosters cataclysm". Our first cat-monster! Second, in Road Work – Schrödinger,
the trucker and ship captain ‘Tex’’s Siamese cat companion.
6. And Blanche Will Be Burning – The monster Zohar potentially (d5 table determination,
which is fun) is Cat, infected by Xenospores. The way this weaves into the scenario is cool.
7. The Dose Makes the Poison – Loads of cats, both almost-normal glowing Serum
Kittens and Serum Cats, pregnant Ms. Jingles, and monstrous Blue
Abomination. It’s basically a feline-horror module,
with a darkly comedic angle, and cats spanning the function of “aww cute
glowy-eyed kittens!” to “aww sweet mama
cat” to “holy shit, ruuuuuun!!!”.
8. Out of Darkness – The ship’s genetically-uplifted cat Jinx, obviously
intended as a Jonesy, to join the other archetypes in the module, and provide another NPC to talk to (via a teamster).
9. Feast– Hidden synthetic cat Ginger – My players and their PCs love their new
pet.
10. Electric Razor- Razor The Cat – Another monster cat and the focus of the module, when it becomes host to an electric spider. It's a rather deadly foe and uses the hair-stands-on-end feature of cats as its electrical attack. That's cool!
11. Visitations on the Vainglory – Bucky is the ship's cute, naughty cat, who uses a cat's trope of being able to appear seemingly out of nowhere to add tension to the Gothic plot. And, Jonesy-style, the monster mold's infection does not harm it.
Cats are not in Wages of Sin’s 100 bounties or its
prison. They are too smart to get busted!
In summary, I’ve found five modules where cats are (possibly) the monsters; or at least mimic them; and seven in which they could be Jonesys; of these, The Dose Makes the Poison has both. I'm a bit surprised. Out of >500 modules, seemingly so few cats? There almost are more vampires!
I don't see a need to critique the modules in detail. The cats' roles are fairly cut and dry. While I love The Feast for its lean simplicity and meanness and cute cat, for best kitty-related horror value The Dose Makes the Poison is the clear winner; with the other cats-as-monsters modules And Blanche Will Be Burning, Electric Razor, WNDRLND, and Claws Out in ranked order below that -- but I like them all; it's a very close call. Prince in The Horror on Ypsilon-14 plays the best cat-NPC role because he is so useful in the plot.
What then is it about cats that we can use in our Mothership adventures as motifs that are catnip to our players? I'll try to avoid things that just make the cats play a stronger Jonesy role. That's just a cat. We need to cat-apult ourselves into sci-fi horror. The point here isn't necessarily to literally use cats in a Mothership game, but you could do worse! The main point is to aid storytelling (horror, in particular) using cat-ness. Cats are:
- Cherished companions: How can we go beyond Jonesy? Connections needed for friendship come from having a common ground. Go with more sentient cat-things! I've not seen a synth-cat used in detail. A cat that can talk, or at least interface with computers/androids/other tech to communicate, or speak to aliens, could be a great NPC. Or a traitorous one that ramps up the horror when the betrayal is revealed. Have a smart cat-thing be the "Burke" ar-cat-type from Aliens?
- Furry, snuggly: Part and parcel to the companion aspect. A monster that uses this furry, snuggly guise (or an illusion of it) to get closer and spring its trap is already there in Claws Out and Electric Razor. How can we nudge this theme toward different horror? It's cuddliness is death. Literally smothering fur, insatiable craving for proximity -- wants to share its love but the love is ruinous. Maybe it craves human warmth and drains it with their lives.
- Deadly predators: On smaller prey, and thus as enemies of “vermin” like rats and bats (anti-vampires?). They are small-scale versions of their felid relatives, such as lions and cats, and can evoke fearful thoughts of those threats. Such tropes are commonly used with cat-like monsters. So how can we do something different? We are the mice to monster-cats. Have titanic, or otherwise seemingly invulnerable and deadly, cat-things play with the crew as if they are toys. Not going for the killing blow. A relentless game of cat-and-mouse until the right moment comes to go for the throat. Terrifying potential. Use the slow, low-headed stalk of a cat as a dire threat.
- Sensitive whiskers, twitching tail: These feline traits say something about the sensory environment of the cat; what it's experiencing or is able to experience. The whiskers help it to feel its way around, in ways we can't easily empathize with. The tail manifests the mood: lashing for angry or playful/alert; erect or gently waving for pleased; low for frightened. I'm not sure of an ideal way to feature this in the horror of a monster or something, but at least it's a familiar trait that can be used, maybe to make a non-dangerous 'monster' more sympathetic, or add weirdness to a threatening monster. Give the hulking brute monster metres-long whiskers that it uses to feel its way through dark corridors; maybe it is blind. Have the monster happily swoosh its tail as it kills people.
- Independent; solitary: The NPC or monster just wants to be alone and this causes trouble. Simply that it is forced to kill/drive out everyone, which isn't so novel, or that it is indifferent. That's the seed of cosmic horror. Riff on the existentialism of cats. Its existence, and maybe the crew's too, is lonely, but it does not care. It watches, Jonesy-and-Blake style, as terror unfolds. It shrugs at the devastation. It eschews company; nonchalantly causing destruction like tearing open a bulkhead just to get rid of petty annoyances so it can go take a nap. Maybe that is the Banishment/Slumber of the monster: you need to help it to be alone.
- Curious: "Curiosity killed the cat", yes. Curiosity is the oh-so-common cause of Transgression that kicks off the TOMBS cycle. The cat has gone too far; has sought that which is forbidden. It has opened the can of monster-tuna and horror has escaped, heralded by a stench. Have the equivalent of a ship's cat go poking around the map, maybe on a timer, releasing horrors or ratcheting up the horror's powers as it goes. Will PCs figure out it's the cause? Is it stoppable or is there more to the ship's cat than meets the eye?
- Mysterious; mystical; unlucky: Black cats and 'witchcraft' -- xenotechnology/esotericism. This is pervasive in fiction with cats and horror. It's easy to use this as a launchpad but harder to do something novel. Cats black as the void -- cats that open gates to the void, or wormholes? (I remember an article from The Onion about this, long ago...) Can the cat, like Prince in Ypsilon-14, sense the monster; or understand it, or mystically connect with it? Have the ship's/station's androids formed a Cult of the Cat and this has unleashed an unanticipated horror? Cats are ineffable. Lovecraft saw this well. “We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.” ― H. P. Lovecraft, famed cat-lover author; most notably for weird fiction story (and useful Mothership inspiration), The Cats of Ulthar
- Having nine lives: lucky; clever; exist in multitudes or even a connection to the infinite. Suddenly appearing in unexpected places. Just when you think they're beaten, they return; or there just seem to be endless numbers of them; a para-dimensionality. Trouble with Tribbles but with cats and cat-wormholes, for a comedy module? Cats could have connections to timey-wimey-spacey things like the Cheshire Cat seemed to. As celestial psychopomps? They unlock a key to a puzzle that gives a route to Banishment of the horror. Or they open the gates to boundless horror and this must be undone.“One cat leads to another.” ― Ernest Hemingway, cat-crazed curmudgeon
- Stealthy; invisible; nocturnal: All aspects of cats that have given them an ill repute in folklore and culture; and are common in Mothership monsters, too. How can we do something creative with this? The 'cat' (whatever) is the opposite of those things? Noisy, in-your-face and diurnal? High-tech, possibly faulty synth-cat keeps people awake because it shines with the brightness of a sun and broadcasts awful voidpunk music? Or it's an incredibly big monster that has the stealth of a cat and is hard to see and nocturnal... although this is well-trodden Ypsilon-14 ground; and ground of The Dunwich Horror. Maybe I'm surrendering with "go-fish" on this one.
- Agile: "Always land on their feet". Cats have an elegant design enabling great acro-catics. The monster has agility that defies Earthly bounds. It can dodge bullets, defy gravity, outmanouvre or outrun anything. Never falls despite the violent encounter with it happening in a treacherous, three-dimensionally complex setting that adds to the challenge for the crew. Except perhaps with a weakness. The first encounter with the monster reveals how skilled of a foe it is, revealing newfound horror. “The smallest feline is a masterpiece.” ― Leonardo da Vinci, important guy
- Proud; snarky; aloof: “See themselves as gods." Call of Cthulhu plays on this well with Bast the Cat God of Egypt. Maybe our Mothership monster has a big freakin' ego. It expects to be revered, and has a sharp tongue. It likes to talk crap. It knows the crew is no threat to it, so it lounges and taunts them. Plenty of modules have alien god-like beings, but this one expects offerings. Perhaps it is not the Big Bad but an obstacle that must be overcome to reach the real horror and stop it. Go find the xeno-artifact that the god-alien wants, bring it back to satisfy Xenocat God, and find out that it's just a trivial thing like a cat-treat, but at least the Omnipotent Alien will let you pass now that it has been placated.
- Pleasure-seeking; indulgent; lazy; hedonistic; playful: Cats are experts at leisure. A non-cat NPC could be catlike, maybe even a cat-sleeved one or with cat-cyberware and trying to become catlike. While things go to hell on the ship/station/etc., it provides source of stability and calm amidst the maelstrom. This could add pleasantry, humor, or give a false sense of security until the trap is sprung. Conversely, the monster might have traits that make it Weird. It loves substance X just like a cat loves fish/catnip. This could be a way to distract it, or a pivotal weakness, or a source of horror if substance X is warp cores or bullets or such.
- Cat piss and litterboxes: I've got four cats so I have enough of this horror in my life. But you may not.
- What else?



